Divider tray - rows and dividers
style of the fingers
minimal space at the start and end in multiple of normal spaces
space below holes of FingerHoleEdge (multiples of thickness)
extra material to grind away burn marks (multiples of thickness)
width of the fingers (multiples of thickness)
extra space to allow finger move in and out (multiples of thickness)
space between fingers (multiples of thickness)
width of finger holes (multiples of thickness)
angle at which slots are generated, in degrees. 0° is vertical.
depth of the slot in mm
extra slack (in addition to thickness and kerf) to help insert dividers in mm
radius of the slot entrance in mm
margin between box's bottom and divider's in mm
play to avoid them clamping onto the walls (in multiples of thickness)
sections left to right in mm π
sections back to front in mm π
inner height in mm (unless outside selected)
treat sizes as outside measurements π
generate the same notches on the walls that are on the dividers
generate wall on the left side
generate wall on the right side
generate wall on the bottom
thickness of the material (in mm) π
format of resulting file π
width of tabs holding the parts in place (in mm)(not supported everywhere) π
print surrounding boxes for some structures π
label the parts (where available)
print reference rectangle with given length (in mm)(zero to disable) π
style for inner corners π
burn correction (in mm)(bigger values for tighter fit) π
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Adding '0:' at the start of the sy parameter adds a slot at the very back. Adding ':0' at the end of sy adds a slot meeting the bottom at the very front. This is especially useful if slot angle is set above zero.